Game design, electronic media, parenting small house apes, the works.
Tuesday, January 13, 2009
I've not yet gotten the other blog that I'm going to house these on fully, but he just won't stop making levels.
This one has some pretty good design patterns that have been making an appearance throught the levels. The block crosses with the inaccessable reward in the center, the moving platform that delivers you to a pipe, and the wall of bullets. But here he goes a step further, notice the fire elementals that you must walk over, that make you think are going to get you but turn at the last second? Not to be confused with the ones right next to it that do leap into harms way.
Tonight I think I'm going to make him write up a narrative description of the level he makes.
Player here small or the large version at the home site. Select level edit, load, then paste in the following code: