Game design, electronic media, parenting small house apes, the works.
Saturday, January 10, 2009
Let's make that three in one day. And just so you know, he spent a good hour and a half today reading books. True I had to force him to start, but he continued far beyond when I would have asked him to stop.
This is my favorite level to date. It has multiple paths to take, some of them make it easier, some of them much harder, so if you go in a door and are dropped into the lava, rest assured, there is another path you can take, next life.
Also to wax philosophic, I've been concerned for some time about how ephemeral the gaming experience is. How the game of the past won't get seen or played by next generation, and then all that knowledge is lost. But here we have a five year old, throwing a huge amount of creative energy towards 2d side scrolling level design. And the design patterns speak just as much to him now as they did to generations past. And he keys into the same characters that we did back when these first came out. Who is that chompy fellow made of bricks chasing the "squid" (as Lex calls it)? Why none other than the main character from his Grandfather's favorite game, Pac Man! I didn't even know he knew pac man, and now he's building homages into his work.
Lex also wanted to remind me that "Lopea" is a title that he is reusing. It was the title of a previous level that he accidentally deleted.
So here you go, three generations of my family's interest in gaming, homages to games of the past, and a testiment to bad choices made, whether it be pressing the reload key, or choosing the wrong door. Lopea.
Player here small or the large version at the home site. Select level edit, load, then paste in the following code: