Tuesday, July 8, 2008

The Dungeon of Snakes

At the end of tonight's session, "The Campfire of Two Good Skeletons" my son and I sat down and used Jamis Buck's Random Dungeon Generator to create the next adventure. Now normally I would never use this; way too 1st edition. I like my dungeons to have a sense of place and theme. But again, Hoija is played by a five year old. So a dungeon of snakes filled with goblins, wolves, beetles, etc... SURE! A twisty turny dungeon that feels like it was designed around the amount of space on the graph paper? Why not? It's all fresh to him.

So I generated the random dungeon and we both sat down and filled it in with monsters, traps, and treasure. 4e does not have a lot of low level snakes so we chose a high level one for the boss and changed the needlefang drake swarm to be a swarm of snakes. put in some traps and treasures and you've got an adventure. I've put another friend in there for him to find (the elf) and put some magic treasure of his choice (but appropriate level) for him to find.

I am having way too much fun with this.

The Dungeon of Snakes

Dungeon Level: 1

Room #1:

  • Door (west, 1 from north): wooden, simple, stuck, magically reinforced
  • Door (north, 5 from west): wooden, good, stuck
  • Door (south, 2 from west): iron, locked
  • Monsters
    • Goblin Cutters (4)
    • Goblin Warrior (2)
  • Features
    • sack
    • claw marks
    • scorch marks
    • hook
    • platform
    • gong
    • trash (pile)
    • shrine
  • Trap
    • poison needle trap (CR2) (Find/Disable DC 21)
Room #2:
  • Door (east, 2 from north): wooden, simple, stuck
  • Door (west, 2 from north): (secret) down-sliding, magic word trigger, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
  • Door (north, 5 from west): wooden, simple, locked
  • Door (north, 1 from west): (secret) side-sliding, magic word trigger
  • Monsters
    • Death Rattle Viper (Boss)
  • Treasure
    • 380 gold coins (380 gp)
    • Snake Key
  • Features
    • equipment (broken)
    • scorch marks
    • flask
    • cage
Room #3:
  • Door (west, 3 from north): wooden, simple, stuck
  • Door (east, 2 from north): wooden, simple, free
  • Monsters
    • Fire Beetle (3)
  • Treasure
    • 168 gold coins (168 gp)
Room #4:
  • Door (east, 3 from north): wooden, good, stuck
  • Features
    • paper
    • pipe (smoking pipe)
    • equipment (usable)
    • equipment (usable)
    • chandelier
    • loose masonry
    • firepit
    • furniture (broken)
  • Hidden Treasure (Search DC 21)
    • +1 sylvan robes
  • Trap
    • Rockslide
    • False floor pit
  • Monster
    • Needlefang Snake (Drake) Swarm (2)
Room #5:
  • Door (north, 2 from west): wooden, good, stuck, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]
  • Empty
  • Monster
    • Grey Wolf (3)
Room #6:
  • Door (south, 1 from west): wooden, simple, free
  • Hidden Treasure (Search DC 21)
    • Captured Elf
  • Trap
    • Magic Crossbow turret.
Room #7:
  • Door (west, 5 from north): wooden, strong, locked
  • Monsters
    • Hobgoblin Soldier (2)
  • Treasure
    • 95 gold coins (95 gp)
Room #8:
  • Door (west, 1 from north): (concealed) wooden, simple, stuck, behind rubbish
  • Empty
Room #9:
  • Door (west, 3 from north): wooden, strong, free
  • Trap
    • Spear gauntlet
  • Treasure
    • Magic Shield (+1)
  • Features
    • pouch
    • evil symbol
    • gong
    • mound of rubble
    • weapon rack

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