So I don't think I like the combo system in Age of Conan much. It doesn't feel innovative to me, it just feels like a tax, it's an extra chance for me to fail. Which I usually do. I want to tell my avatar to execute the sweep attack, or the knockback attack, and I want them to do it. I don't want to then have to do a "God of War" style combo to make it happen. Even it's it just one extra button, I have to look at the screen and learn the combination, and often it's too late by then.
To me RPGs have always been a tactical game. I tell my avatar what to do, they get it done. I don't want it to be purely advisory, but neither do I want to have to type in the movements of the sword. Just do the goddamn combo attack.
I played some AV with my warlock after messing around with a barbarian character tonight. Even though I'm so bored with the content of WoW at this point, the systemic elements were so much better. I don't think that it was just familiarity either. I'll still be playing through AoC, just to get a real handle on the game. But I don't see many of the innovations as something that will persist. At least not for me.